Strange God

Skills

 * Strange Type
 * Confuse
 * Unravel: You can now unravel a spell.
 * Spellcrafting: you can now use components from spells to custom craft one. (The higher tier the higher the roll needed.)
 * Spell Runes: Deconstructed spells can now be converted into runestones.
 * God Runes: Some components now provide God stones.
 * Strange Immunity
 * Zalphon's Eye: You can now see into the past.
 * Crusades and Crepes: You can now lightly crusade in a city to gain followers.
 * Beliefs: Followers now receive Strange Resistance.
 * Deep Thoughts: You don't require mana in the deep.
 * Shatter: You can now shatter a frame of existence to undo a hit each fight.
 * Catalyze: You can now craft catalysts that overcharge spells. You need 5 runes and a god stone to craft one.
 * Destabilize: Flip the resistances of an enemy.
 * Discern: You can now understand the hat man.
 * Identify: You can now identify traits of sketchy items.
 * Randomize: You get +2 to a random skill roll each game.
 * Chaos: You get a random skill from another party member. Insanity stones change it.
 * Specialize: Choose Happy, Sketchy, or Hat. You now gain powers of that type.

Masteries
Ultimate Chaos

You get a random mastery from another party member. Insanity stones change it.

Strange Summons

You can summon any of the Strange Men once per game to help you out.

Theories

You can now create theories and as a god some may become true. (Roll 15 or above. You can make one per game.)