Enchanting Skills

Infused

+2 to enchanting rolls.

Caution

Failed rolls don't break the item.

Mystic

Failed rolls only use 1 runestone.

Ritualistic

Enchanted weapons automatically have drain 1.

Critical Enchant

Allows criting when enchanting (saves 2 runestones each time)

Master Enchant

Criting now creates a masterwork doubling the effectiveness of the Enchant.

Master Enchanter

Any godstone can be used in place of another.

Mastery - God Enchanter

Godstone enchantments require half the runes and don't use them on failed rolls.

Mastery - Transfer

You can now transfer enchants between items. (Enchantments level to the new item)